Adapting personal music for synesthetic game play
Samuel Rossoff, George Tzanetakis, Bruce Gooch · 2010
Music can significantly effect game play and help players understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players by creating additional difficulties. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music are not forthcoming. We design, implement and evaluate an algorithm for automatically adapting an arbitrary music track from a personal library and synchronizing play back to the user, without requiring any access to the video game source code.