Efficient accelerated ray tracing of point-based objects
Ali Beddiaf, Mohamed Chaouki Babahenini · 2014
In this paper, we present a ray tracing technique that uses a set of accelerations in behalf of rendering point-based scenes efficiently. Our model has been accelerated by geometrically optimized intersection computations in addition to the use of bounding volumes and spatial subdivision. The main goal is to get the highest possible frame rate and this by reducing the intersections computation time.