Towards a Framework for Crowdsourced Collection, Cleaning and Measurement of Digital Content
Carlos Gomes, Daniel Schneider, Jano de Souza, Geraldo Bonorino Xexeo · 2013
The aim of this paper is to present a framework for crowd sourced collection, cleaning and measurement of digital content that follows the dynamics of a game with a purpose (GWAP) for capturing the collective knowledge and also for computing tasks through players' interactions. Using this framework we developed a game called Cassino Musical as a solution to the recruitment and measurement of musical talent from unknown artists who post videos of their musical performances on the Internet.