Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez · IEEE Computer Graphics and Applications · 2008

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.

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