Smoothing and cleaning up slivers

Herbert Edelsbrunner, Xiangyang Li, Gary Lee Miller, Andreas Stathopoulos, Dafna Talmor, Shang‐Hua Teng, Alper Üngör, Noel J. Walkington · 2000

A sliver is a tetrahedron whose four vertices lie close to a plane and whose perpendicular projection to that plane is a convex quadrilateral with no short edge. Slivers are both undesirable and ubiquitous in 3-dimensional Delaunay triangulations. Even when the point-set is well-spaced, slivers may result. This paper shows that such a point set permits a small perturbation whose Delaunay triangulation contains no slivers. It also gives deterministic algorithms that compute the perturbation of n points in time O(n log n) with one processor and in time O(log n) with O(n) processors. Keywords. Mesh generation, computational geometry, tetrahedral meshes, Delaunay triangulations, slivers, mesh smoothing, mesh clean-up. 1. INTRODUCTION This paper presents a smoothing and clean-up algorithm for 3-dimensional Delaunay triangulations that removes all slivers. A necessary assumption of the algorithm is that the input triangles and tetrahedra have a bounded circumradius to shortest edge length...

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