A method for online adaptation of computer-game AI rulebase

Ruck Thawonmas, Syota Osaka · 2006

It is not an easy task to balance the level of computer controlled characters that play computer games against human players. In this paper, we focus on a method called Dynamic Scripting (DS) that has been recently proposed for this task. This method online updates rule weights in rule-base that describe the behavior of the computer controlled character. However, the weight updating mechanism of DS is not effective if improper initialization of the rulebase is done. To cope with this problem, we propose a complementary technique to DS that replaces inefficient rules with newly generated rules. Evaluation of the proposed technique is conducted confirming its effectiveness.

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