Serious games for training, rehabilitation and workforce development
Jeffrey Bertrand, Lauren Cairco Dukes, Patrick Dukes, Elham Ebrahimi, Austen Hayes, Naja A. Mack, Jerome L. McClendon, Dhaval Parmar, Toni Bloodworth Pence, Blair Shannon, Aliceann Wachter, WU Yan-xiang, Sabarish V. Babu, Larry F. Hodges · 2013
We present a set of demonstrations of current work in the Clemson University Virtual Environments Group involving the development and testing of interactive virtual environments for applications in training, rehabilitation and workforce development. All of these applications are designed to leverage commodity hardware such as HDTVs, game controllers, and the Kinect sensor.