Using the Wii Balance Board™ as a low-cost VR interaction device

Gerwin de Haan, Eric J. Griffith, Frits H. Post · 2008

We demonstrate the use of the Wii Balance Board™ as a low-cost virtual reality input device. We provide an overview of obtaining and working with the sensor input. By processing the sensor values from the balance board, we are able to use it for both discrete and continuous input, which can be used to drive a variety of VR interaction metaphors. Using continuous input, the balance board is well suited for interactions requiring two simultaneous degrees of freedom and up to three total degrees of freedom, such as navigation or rotation. The discrete input is suitable for control input, such as mode switching or object selection.

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