When good things happen to bad products

Timo Jokela · interactions · 2004

Consider the following three stories about usability and consumer appliances. • A cellular phone with significant usability problems was launched. Still, the product was a great sales success and many users even seemed to have enjoyed using the product. • A new generation game device was developed. It had usability problems that led to wide-spread user dissatisfaction and the reputation of the product was severely damaged. • Some users of a new generation smart phone were happy with the product while others rejected it, finding its usability problems intolerable.

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