Developing an agent-based training simulation using game and virtual reality software
Debbie Richards, John Porte · 2009
This paper reports our usage of game and virtual reality technology to build a risk training simulation inhabited by agents. We describe the design and issues in the development of the Risk Management Module using UrealEd 3.0 game toolkit and the BOrder Security System using Vizard so that others with similar goals might be informed by our experiences.