Texture-size-independent address translation for virtual texturing

Charles Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Peter Lambert, Rik Van de Walle · 2012

Virtual texturing (VT) is a promising technique to increase texture resolution and uniqueness in real-time applications such as GIS and games. VT manages large texture data sets by splitting the texture data into smaller tiles and assigning a unique address to every tile. Only the visible subset of these tiles is then kept in graphics memory. Any newly-visible tiles are loaded on-demand from disc. Several recent games such as id Software's Rage and Splash Damage's Brink have used VT to manage their texture data at run-time.

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