Adaptable pluggable multimodal input with extensible accessible soft dialogues for games
Anthony Savidis, Yannis Lilis · 2008
We propose a game input system with two-level multimodality: an action may be performed via a number of virtual input devices, while the latter may be associated to a number of physical input devices that can be plugged or unplugged on-the-fly. Our input system includes a mode manager, capable to dynamically judge if the offered game commands are not possible via the available physical input devices. In such situations, the mode manager automatically activates interactive graphical panels providing all game commands, supporting pointing and switch-based input, the latter accessible by hand-motor impaired users. We refer to such panels as soft input dialogues, offering an automatic, extensible, and adaptable intermediate input layer among the game system and the input devices. Our input system supports pluggability, enabling locally or remotely connected devices to be utilized on-the-fly, a feature particular useful for pervasive games.