Modeling and rendering of outdoor scenes for distributed virtual environments

Dieter Schmalstieg, Michael Gervautz · 1997

We present an approach for modeling and real-time rendering of outdoor scenes, for use in virtual reality applications such as fright simulators and multi-user virtual environments.The models are based on a procedural representation using directed cyclic graphs.It allows to represent extremely complex scenes with little memory and modeling effort.Very large scale virtual environments are supported by a bandwidth-preserving networking approach that makes use of the compact representation and on-the-fly database amplification.

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