Implementation of OpenVG 1.0 using OpenGL ES
Aekyung Oh, Hyunchan Sung, Hwanyong Lee, Kujin Kim, Nakhoon Baek · 2007
OpenVG 1.0 is a 2D vector graphics standard and its API (Application Programming Interface) was released by the Khronos Group. In this paper, we introduce our OpenVG 1.0 implementation, accelerated by OpenGL ES 1.x hardware. Our implementation is an efficient and cost-effective way of accelerating OpenVG, fully utilizing the existing hardware in current embedded systems. Conclusively, our OpenVG implementation shows dramatically outstanding performance with low power consumption.