Mimicking player strategies in fighting games

Simardeep S. Saini, Christian W. Dawson, P.W.H. Chung · 2011

The paper presented here provides an account of the research carried out in the field of Game Artificial Intelligence (AI) related to mimicking human player strategies in fighting games. The problem is introduced followed by a description of the Proof of Concept game that is used as a test bed for the implementation of a novel AI system. An overview of the system is also provided with the detailed results of a demonstration that alludes to the effectiveness of the system.

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