Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time

Ulises Olivares‐Pinto, Arturo García, Félix Ramos · 2014

This paper proposes an efficient method to extract the geometric characteristics of meshes, to make an assertive choice of an acceleration structure for ray tracing in real-time. This method automatically decides the best acceleration structure type for a specific scene, given the geometric information. This paper describes which geometric characteristics impact directly on performance for different acceleration structures. It also analyzes some metrics as: build time and frame-rate to verify if the selected structure is the most appropriate for a particular geometry. As the performance of acceleration structures varies with different scenes, this method could save much calculation resource by always selecting a structure that maximizes ray tracing performance.

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