A self‐distributing software environment for immersive multiprojector displays
Naoki Hashimoto, Yoshihiko Ishida, Makoto Sato · Systems and Computers in Japan · 2007
Abstract In multiprojector displays which surround users with high‐resolution images, a PC‐Cluster is often used for realistic and real‐time image generation. However, it is quite troublesome to develop applications which support parallel processing on the PC‐Cluster. It is also difficult to acquire enough rendering performance because of the limited bandwidth of the PC‐Cluster. Therefore, we aim to achieve affordable and accessible software environments for the multiprojector displays. In this paper, we describe a self‐distributing software environment for inheriting existent game engines which provide basic functions of realizing virtual environments. This environment achieves minimum data communication based on a master–slave model. The communication mechanism is automatically applied to target applications by intercepting APIs. Hence, we can directly exploit high capability of the existing game engines on the multiprojector displays. © 2007 Wiley Periodicals, Inc. Syst Comp Jpn, 38(2): 1–9, 2007; Published online in Wiley InterScience ( www.interscience.wiley.com ). DOI 10.1002/scj.20705