Rendering NURB Regions For 2D Animation

Philip J. Willis, Robert J. Oddy · Computer Graphics Forum · 1992

Abstract We describe an accurate method of rendering by scan‐conversion of closed regions bounded by NURBs, with particular comments on its application to computer‐based 2D animation. It is shown that the method is fast, analytically accurate, and can be readily extended to include anti‐aliasing and clipping.

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