Embodiment in games
Panos Markopoulos · 2010
This talk will present a series of design explorations into tangible and pervasive games for children. The applications explored very different types of games and form factors for the devices used, but they share the intention to support well being of children either through supporting learning, rehabilitation or simply making children more physically and socially active. The research vision driving these efforts will be described introducing the concepts of head-up games and meta-design for children's game will be introduced.