Transparently supporting a wide range of VR and stereoscopic display devices

Dave Pape, Daniel J. Sandin, Thomas A. DeFanti · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1999

This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer- centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR devices.

Read the paper · More papers on PaperTik