Transparently supporting a wide range of VR and stereoscopic display devices
Dave Pape, Daniel J. Sandin, Thomas A. DeFanti · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1999
This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer- centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR devices.