A remote Chinese chess game using mobile phone augmented reality
Lieu-Hen Chen, Chi-Jr Yu, Shun-Chin Hsu · 2008
In this paper, we use Augmented Reality (AR) technology to implement a client-server Chinese chess game on mobile phones. Without a real chess board, users can play Chinese chess or learn "kifu" on the server. Kifu, recording every step in playing Chinese chess, is very helpful for players to learn and analyze the strategies for playing Chinese chess. Moreover, users can "directly" pick up a chess piece and move it through his mobile phone. This approach gives users the most natural human-computer interface.