Arts/tech collaboration with embedded systems and kinetic art
Erik L. Brunvand · 2013
The definition of "computer graphics" as used by artists in new media and kinetic areas of the arts is much more expansive than simply rendering to a screen. A visit to the SIGGRAPH art gallery, for example, will showcase a wide variety of uses of computing, embedded control, sensors, and actuators in the service of art. Kinetic art using embedded control is a marriage of art and technology. Artistic sensibility and creativity are required for concept and planning, and computer science and engineering skills are required to realize the artistic vision [Candy and Edmonds 2002]. However, these different skills are often taught in extremely different parts of a university campus.