First Person Omnidirectional Video
Shunichi Kasahara, Shohei Nagai, Jun Rekimoto · 2015
Fully recording and sharing an immersive experience is one of the ultimate goals of media technology. As extensive technical evolution, omnidirectional video is one of promising media to capture an immersive experience. First person omnidirectional video provides a unique experience of world through someone else's perspective. However, difficulties in wearable camera design and cybersickness induced by shaky video has been obstacle to explore applications of first person omnidirectional video. In this research, we introduce the design and implementation of "JackIn Head" a system including a wearable omnidirectional camera and image stabilization to alleviate cybersickness. Our evaluation revealed the alleviation of cybersickness. Then we report the series of workshops to explore user experience and applications in actual use cases such as virtual travel and virtual sports. We have compiled design implications about cybersickness and motion, immersive sensation, visualization and behavior data of spectators in experience with first person omnidirectional video.