Camera-projector-based interactive game development

Andy Ju An Wang · 2007

Undergraduate computing education is facing systematic changes. Topics and courses on gaming, robotics, and media computation have been developed in many computing related curricula. It turns out that these changes help transform and revitalize computing education. This paper reports a new special topic course developed and offered at Southern Polytechnic State University in the spring semester of 2006: IT 4903/6903 Entertainment Computing and Technology. We describe the course objective, learning outcomes, and how we offered it in our curriculum. Ideas of the rationale and expansion of this course is also presented.

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