A collaborative real time previsualization tool for video games and film

Lesley Northam, Joe Istead, Craig S. Kaplan · 2012

The video game and film industries use previsualization (previs) to produce preliminary animations, walk-throughs and still images of scenes, levels and other assets. Using these collaborative planning tools early in the production pipeline reduces costs later on by providing a consistent and detailed cinematographic vision. Most of the previs literature addresses the problem of camera calibration and shot planning [Nitsche 2008]. Gouchet et al. [2007] developed a natural interface for filming a virtual scene using a real camera. Mori et al. [2011] presented an on-set stereoscopic previs method that employs 3D models of characters and sets to calibrate and plan 3D shots.

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