Subsurface Texture Mapping

Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton · IEEE Computer Graphics and Applications · 2008

Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation.

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