Blokus Duo game on FPGA
Ali Jahanshahi, Mohammadkazem Taram, Nariman Eskandari · 2013
There are a number of Artificial Intelligence (AI) algorithms for implementation of “Blokus Duo” game. We needed an implementation on FPGA, and moreover, the design had to respond under a given time constraint. In this paper we examine some of these algorithms and propose a heuristic algorithm to solve the problem by considering intelligence, time constraint and FPGA implementation limitations.