Bouncing glow

Daniel Wessolek · 2010

This paper describes novel methods of generating patterns as content for One-Pixel-Displays. These patterns of varying light intensity are created as content elements for One-Pixel-Displays or computer controllable light sources in general. The elements are intended as the language foundations for storytelling within a new medium. We argue that content creation in this field is running behind the hardware developments and therefore needs to be explored. One example presented is the time-based mapping of the vertical position of a simulated bouncing ball to light intensity variations of a light source, in this case a TFT and a DMX-controlled incandescent light bulb. The other example is the mapping of different sound recordings to light. These methods show promising first results for creating content elements.

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