Graphics education for computer science

Nan C. Schaller · ACM SIGGRAPH Computer Graphics · 1993

Over the past decade, there have been major advances in the computer graphics field: in techniques, in the trend towards object-oriented programming and in the availability of relatively inexpensive high-resolution graphics hardware and sophisticated rendering packages.As a teacher in this field, I have struggled with the design of computer graphics courses in light of these advancements.Should the student be taught the basics?Should the student be taught how to use packages?What approach is appropriate given the rapidly changing field?My concerns only increased when a paper, submitted for presentation at SIGGRAPH '91, describing our concentration in graphics, received a strange mix of reviews: glowing, lukewarm and one stating that the approach that we were taking was all wrong and that our students were being done a disservice with the rather traditional contents of our syllabus.Then in 1991, the report from the ACM/IEEE-CS joint cur-

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