Space bounds for a game on graphs
Wolfgang J. Paul, Robert Endre Tarjan, James R. Celoni · 1976
We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph with n vertices and maximum in-degree d , there is a pebbling strategy which requires at most c(d) n/log n pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the 0(n/log n) bound.