TessalTable

Abel Allison, Sean Follmer, Hayes Solos Raffle · 2010

In this paper we introduce the TessalTable, a collaborative play system for learning about tessellations and symmetry through augmented pattern blocks. Children use tiles to "pick up" a piece of an image or video. The tiles act as containers for visual content which can be arranged and rearranged anywhere on the application surface. The tile-based controls allow for simultaneous multi-user input. A preliminary study found that children understand and engage with the interface. The ability to arrange and rearrange dynamic images invites users to explore geometric patterns and connected motion.

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