Towards image-based beard modeling
Tomás Lay, Arno Zinke, Andreas Weber⋆, Thomas R. Vetter · 2009
Modeling of plausible hair is essential for creating believable virtual characters. However, due to the inherent complexity of the hair geometry only very costly approaches, that either rely on manual modeling or require very specialized acquisition hardware, have been previously presented in literature [Paris et al. 2008].