Towards image-based beard modeling

Tomás Lay, Arno Zinke, Andreas Weber⋆, Thomas R. Vetter · 2009

Modeling of plausible hair is essential for creating believable virtual characters. However, due to the inherent complexity of the hair geometry only very costly approaches, that either rely on manual modeling or require very specialized acquisition hardware, have been previously presented in literature [Paris et al. 2008].

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