Super Resolution Method Using Texton Substitution

Kenji Kamimura, Norimichi Tsumura, Toshiya Nakaguchi, Takashi Sugaya, Yoichi Miyake · The Journal of The Institute of Image Information and Television Engineers · 2006

The resolution of a texture image in computer graphics is determined by the camera system used to take the image. Zooming in on the object beyond the optical resolution results in a loss of edges and details. We developed a “super resolution” method that uses a database of textures and texton substitution to create plausible high-frequency detail in enlarged texture images. Conventional example-based super-resolution techniques involve a high computational cost and users must provide the optimal parameters for the input image. Using texton in the wavelet space and a pixel-based (not a patch-based) substitution reduces the computational cost.

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