Virtual reality detailing based on uncertainty

Victor N. Tolstykh · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2004

Pixelation problem of textures in Virtual Reality can be resolved by using theory of J.A. Wheeler, affirming that our consciousness densely interacts with the objective world even in a very large scale. Despite of uncertainty with correctness of this hypothesis to the real world, this idea looks very attractive for computer based virtual worlds modeling as a method of local environment detailing just "when we are looking."

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