Heuristic Guidelines for Playful Wearable Augmented Reality Applications

Nathan Gale, Pejman Mirza-Babaei, Isabel Pedersen · 2015

In recent years, new wearable platforms and peripherals requiring unique modes of interaction have been emerging in record numbers. Watches, necklaces, glasses, even pants [1] are beginning to incorporate technology. Wearable devices also offer many new ways for users to interact; therefore, more research is needed to evaluate these novel methods of interactions. Our research focuses on proposing a heuristic list to guide design and evaluation of wearable devices in playful applications. In this work-in-progress (WiP) article we show a prototype of a unique, playful, interaction application, META Museum, and propose the development of a heuristic list to evaluate it. This WiP reports on the early evaluation results based on user's inputs and discusses some common mistakes that users make and in what way this relates to how the application is designed.

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