Geometric Interpretation and Optimization of Large Semantic Data Sets in Real-Time VR Applications

Nico Hempe, Jürgen Roßmann, Ralf Waspe · 2012

Current real-time VR applications are based on well-defined digital representations of the environment. In order to render a realistic looking environment with good performance, artists and developers with specific expertise are indispensable to create optimized data. However modern applications, especially those incorporating data from geo information (GIS) or product data management (PDM) systems, need to be able to use unrefined data without offline conversion or loss of render performance. In this paper we present an extensible object oriented graph database, which further embraces the paradigm of object orientation by incorporating the simulation functionality into the database itself. Whole scene descriptions including all functionalities can be described by one single database. Optimization techniques will be introduced, which are automatically applied to the simulation data, in order to extract a render-friendly structure. Specific semantic objects can be interpreted by the render framework to enhance the simulation, in both function and visual representation.

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