Computer Graphics Using OpenGL, 3rd ed.[Book Review]
Deborah E. Silver · IEEE Signal Processing Magazine · 2007
This book (a third edition textbook) consists of 12 chapters and five appendices. The main text of each chapter discusses the mathematics and algorithms, with exercises and case studies given at the end of each chapter. Although the majority of the book's content is the same as in previous editions, the current edition reflects the significant developments that have appeared since the second edition which was released in 2000.