Light factorization for mixed-frequency shadows in augmented reality

Derek Nowrouzezahrai, Stefan Michael Geiger, Kenny Mitchell, Robert W. Sumner, Wojciech Jarosz, Markus H. Groß · 2011

Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting.

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