A multi-level video game for teaching security (abstract only)
Mário André Mayerhofer Guimarães, Huwida Said · 2013
Video games can provide a secure and motivating active learning environment with practical scenarios. This video game project simulates a security competition where the player has to protect the system and keep the services running by reacting to injections that occur at random. The game has several modules (content areas) and levels. Modules have at least two levels. The first level requires installing and configuring hardware/software. For the second level players needs to respond to random events.