From ethnography to design in a vineyard

T. Y. Brooke, Jenna Burrell · 2003

This paper summarizes the process from ethnographic study of a vineyard to concept development and interaction design for a ubiquitous computing solution. It provides examples of vineyard interfaces and the lessons learned that could be generally applied to the interaction design of ubiquitous systems. These are: design for multiple perspectives on data, design for multiple access points, and design for varying levels of attention.

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