Developing a unified pipeline with character

Andrew Kaufman, John Haddon, Ivan Imanishi, Lucio Moser · 2013

Photo-real digital characters and creatures have become an integral component of modern feature films. As audiences become more accustomed with visual effects, the demand for seamless reality is ever increasing. This in turn increases complexity of all aspects of character design, from the build phases: modelling, look development, and rigging; to the execution stages: animation, fx, and lighting. We sought to develop a vfx pipeline that was highly specialized in creature and character work, while maintaining maximum flexibility for the wide-ranging scope of work that accompanies it.

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