Research of Self-Adjust LOD Algorithm Based on GPU

Wen Yu, Li Min Zhang · Advanced materials research · 2013

The paper presents a kind of LOD terrain simplify algorithm based on the structure of Quad tree .This algorithm which is relative with view point designs the LOD distributed by the strength of view sense. It means the terrain's detail changes according to the changing characters such as distance of imaging. And it also presents a method to avoid mutation and slit of image render on GPU.

Read the paper · More papers on PaperTik