Implementation of v-cave display system using the Object-Oriented Graphics Rendering Engine

Patrick Gavigan, Trevor Pearce · Conference proceedings - Canadian Conference on Electrical and Computer Engineering · 2008

This paper outlines the design of an inexpensive v-cave display system using the open source object-oriented graphics rendering engine. This system utilizes the existing graphics rendering pipeline to map the graphics to the screen such that they are projected in perspective. This is done by controlling the aspect ratio of the frustums used to form the view volume and by applying transformations to the projection matrix used by OGRE.

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