Improving Strategy of Self-Learning in Engineering: Laboratories with Augmented Reality

Jorge Martín‐Gutiérrez, Egils Guinters, David Perez-Lopez · Procedia - Social and Behavioral Sciences · 2012

This paper introduces an Augmented Reality application for teaching practice of electrical engineering. In order to improve the student«s autonomy and self-ability we have developed new practical AR-manuals for being used in the Electric Machines Laboratory. We have used these AR-manuals and the classical ones observing an improvement in both learning and students« motivation. The augmented information consists in 3D models, animations and sound which are superimposed over real objects helping the students in specific tasks’ training. The user provided with a tablet PC or HMD with webcam will be able to visualize on screen the virtual objects added to the real scene.

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