A HYBRID APPROACH FOR HIGH QUALITY REAL-TIME TERRAIN RENDERING AND OPTIMIZED A-PRIORI ERROR ESTIMATION

Falko Löffler, Sebastian Schwanke, Heidrun Schumann · 2010

This paper describes a hybrid approach for high-quality real-time terrain rendering. The contributions of the work are twofold. First, a novel parallel preprocessing scheme for necessary a-priori error-bounds calculation based on the widely applied longest-edge-bisection approach is proposed, which exploits current multi-core CPU architectures. Compared to the common recursive and thus computationally expensive procedure, a sig- nificant performance increase can be achieved. Second, a novel method for view-dependent terrain rendering is described which combines the advantages of triangle-based CPU and patch-optimized GPU algorithms. We exploit frame-to-frame coherence by caching refined geometry on local VRAM in combination with an opti- mized update process. In contrast to patch-based methods, a substantial reduction of the number of primitives and rendering time can be achieved.

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