Coloring and texturing volume simulations from texture images

Jihyun Yoon · 2015

Fluid simulation is often used to create dust, smoke or ground explosion in visual effects. In some cases, dust contains colors according to ground condition. It makes dust shading more realistic and accurate to the ground color. In this talk, we propose fluid system to emit density with color vector and noise patterns from textured images to provide intrinsic qualities from the source and to add stylization to the volume.

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