Thoughts on adjusting perceived difficulty in games
Anthony Youssef, Stephen Cossell · 2009
Many game designers face the challenge of providing their players with a balance between challenge and experience. If a game is too difficult the player may not get to experience the complete game. If the game is too easy, the player may get to experience the complete game, but they may also feel "short changed" by the experience. This paper gives possible methods to gauge a player's skill and proposes ways to personalise a gamer's difficulty, and therefore experience, of a game.