Sketch, click, plug and play
Burkhard Claus Wünsche, Daniel Keymer, Robert Amor · 2010
Virtual Environments are becoming increasingly popular outside the area of entertainment and are now used for a diverse range of applications such as education, training, simulation, urban design, architecture and archaeology. One of the main challenges of using virtual environments is the high cost of creating content. While there is a large variety of modelling tools available, they all require training, usually have a steep learning curve, and even simple structures can take hours or days to model depending on the required level of detail and the user's experience. In order to make virtual environments more accessible to a wider group of users the content creation step needs to be simplified.