A Technological Development of VR Contents Production for Constructing Virtual Marine System
Hyun‐Cheol Lee, Eun-Seok Kim, Nak-Keun Joo, Gi-Taek Hur · International Conference on Advanced Communication Technology · 2007
Water or any fluid similar to water in form among various fluids is highly utilized in animation production, and its application scope is quite broad. Therefore, the production of software generating fluid expression, which is easy to be intuitively used, may be quite important. Water, however, is more difficult for simulation than smoke or gas in generation of a fluid effect through an application of a fluid mechanics technique based on physics. In addition, an excessive numerical dispersion problem should be solved. This paper presented a method to develop a fluid mechanics-based fluid expression generator and control the flow of fluid. Also, a method to build a virtual marine environment system that can be controllable in real time was presented by expressing the movement of seaweeds and smart fish based on the spring-mass model. Finally, we analyze the principal habits of fish objects. Then, we suggest a method for simulating the stable marine ecosystem with controlling the behaviors, the interaction with other species, the average span of life, and all that sort of thing based on the results of the analysis.