Design of augmented creative environments

Colin Beardon, Pelle Ehn, Lone Malmborg · 2002

In this short paper we present the conceptual framework underlying research projects in a newly established research studio concerned with the design of technology-augmented creative environments. The studio investigates design-oriented collaborative environments for inspirational learning with demands on discovery and creative spaces. This is integrated with inquiries into artistic performance as creative practices. We have a collaborative learning research approach and emphasize the importance of place and body (synkinaesthetics) in collaborative learning. Important contexts are performing arts as creative practices and inspirational learning in design education.

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